package net.minecraft.item;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityFishHook;
import net.minecraft.stats.StatList;
import net.minecraft.world.World;

public class ItemFishingRod extends Item
{
    private static final String __OBFID = "CL_00000034";

    public ItemFishingRod()
    {
        this.setMaxDamage(64);
        this.setMaxStackSize(1);
        this.setCreativeTab(CreativeTabs.tabTools);
    }

    /**
     * Returns True is the item is renderer in full 3D when hold.
     */
    public boolean isFull3D()
    {
        return true;
    }

    /**
     * Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities
     * hands.
     */
    public boolean shouldRotateAroundWhenRendering()
    {
        return true;
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
    {
        if (playerIn.fishEntity != null)
        {
            int var4 = playerIn.fishEntity.handleHookRetraction();
            itemStackIn.damageItem(var4, playerIn);
            playerIn.swingItem();
        }
        else
        {
            worldIn.playSoundAtEntity(playerIn, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

            if (!worldIn.isRemote)
            {
                worldIn.spawnEntityInWorld(new EntityFishHook(worldIn, playerIn));
            }

            playerIn.swingItem();
            playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
        }

        return itemStackIn;
    }

    /**
     * Checks isDamagable and if it cannot be stacked
     */
    public boolean isItemTool(ItemStack stack)
    {
        return super.isItemTool(stack);
    }

    /**
     * Return the enchantability factor of the item, most of the time is based on material.
     */
    public int getItemEnchantability()
    {
        return 1;
    }
}
