package net.minecraft.entity.monster;

import com.google.common.base.Predicate;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.EnumSkyBlock;
import net.minecraft.world.World;

public abstract class EntityMob extends EntityCreature implements IMob {
    protected final EntityAIBase field_175455_a = new EntityAIAvoidEntity(this, new Predicate() {
        // private static final String __OBFID = "CL_00002208";
        public boolean func_179911_a(Entity p_179911_1_) {
            return p_179911_1_ instanceof EntityCreeper && ((EntityCreeper) p_179911_1_).getCreeperState() > 0;
        }

        public boolean apply(Object p_apply_1_) {
            return this.func_179911_a((Entity) p_apply_1_);
        }
    }, 4.0F, 1.0D, 2.0D);
    // private static final String __OBFID = "CL_00001692";

    public EntityMob(World worldIn) {
        super(worldIn);
        this.experienceValue = 5;
    }

    /**
     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
     * use this to react to sunlight and start to burn.
     */
    public void onLivingUpdate() {
        this.updateArmSwingProgress();
        float var1 = this.getBrightness(1.0F);

        if (var1 > 0.5F) {
            this.entityAge += 2;
        }

        super.onLivingUpdate();
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate() {
        super.onUpdate();

        if (!this.worldObj.isRemote && this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL) {
            this.setDead();
        }
    }

    protected String getSwimSound() {
        return "game.hostile.swim";
    }

    protected String getSplashSound() {
        return "game.hostile.swim.splash";
    }

    /**
     * Called when the entity is attacked.
     */
    public boolean attackEntityFrom(DamageSource source, float amount) {
        if (this.func_180431_b(source)) {
            return false;
        } else if (super.attackEntityFrom(source, amount)) {
            Entity var3 = source.getEntity();
            return this.riddenByEntity != var3 && this.ridingEntity != var3 ? true : true;
        } else {
            return false;
        }
    }

    /**
     * Returns the sound this mob makes when it is hurt.
     */
    protected String getHurtSound() {
        return "game.hostile.hurt";
    }

    /**
     * Returns the sound this mob makes on death.
     */
    protected String getDeathSound() {
        return "game.hostile.die";
    }

    protected String func_146067_o(int p_146067_1_) {
        return p_146067_1_ > 4 ? "game.hostile.hurt.fall.big" : "game.hostile.hurt.fall.small";
    }

    public boolean attackEntityAsMob(Entity p_70652_1_) {
        float var2 = (float) this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue();
        int var3 = 0;

        if (p_70652_1_ instanceof EntityLivingBase) {
            var2 += EnchantmentHelper.func_152377_a(this.getHeldItem(), ((EntityLivingBase) p_70652_1_).getCreatureAttribute());
            var3 += EnchantmentHelper.getRespiration(this);
        }

        boolean var4 = p_70652_1_.attackEntityFrom(DamageSource.causeMobDamage(this), var2);

        if (var4) {
            if (var3 > 0) {
                p_70652_1_.addVelocity((double) (-MathHelper.sin(this.rotationYaw * (float) Math.PI / 180.0F) * (float) var3 * 0.5F), 0.1D, (double) (MathHelper.cos(this.rotationYaw * (float) Math.PI / 180.0F) * (float) var3 * 0.5F));
                this.motionX *= 0.6D;
                this.motionZ *= 0.6D;
            }

            int var5 = EnchantmentHelper.getFireAspectModifier(this);

            if (var5 > 0) {
                p_70652_1_.setFire(var5 * 4);
            }

            this.func_174815_a(this, p_70652_1_);
        }

        return var4;
    }

    public float func_180484_a(BlockPos p_180484_1_) {
        return 0.5F - this.worldObj.getLightBrightness(p_180484_1_);
    }

    /**
     * Checks to make sure the light is not too bright where the mob is spawning
     */
    protected boolean isValidLightLevel() {
        BlockPos var1 = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);

        if (this.worldObj.getLightFor(EnumSkyBlock.SKY, var1) > this.rand.nextInt(32)) {
            return false;
        } else {
            int var2 = this.worldObj.getLightFromNeighbors(var1);

            if (this.worldObj.isThundering()) {
                int var3 = this.worldObj.getSkylightSubtracted();
                this.worldObj.setSkylightSubtracted(10);
                var2 = this.worldObj.getLightFromNeighbors(var1);
                this.worldObj.setSkylightSubtracted(var3);
            }

            return var2 <= this.rand.nextInt(8);
        }
    }

    /**
     * Checks if the entity's current position is a valid location to spawn this entity.
     */
    public boolean getCanSpawnHere() {
        return this.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && this.isValidLightLevel() && super.getCanSpawnHere();
    }

    protected void applyEntityAttributes() {
        super.applyEntityAttributes();
        this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage);
    }

    protected boolean func_146066_aG() {
        return true;
    }
}
