package net.minecraft.entity.monster;

import com.google.common.base.Predicate;
import java.util.Calendar;
import net.minecraft.block.Block;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIFleeSun;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIRestrictSun;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.stats.AchievementList;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;
import net.minecraft.world.WorldProviderHell;

public class EntitySkeleton extends EntityMob implements IRangedAttackMob
{
    private EntityAIArrowAttack aiArrowAttack = new EntityAIArrowAttack(this, 1.0D, 20, 60, 15.0F);
    private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.2D, false);
    private static final String __OBFID = "CL_00001697";

    public EntitySkeleton(World worldIn)
    {
        super(worldIn);
        this.tasks.addTask(1, new EntityAISwimming(this));
        this.tasks.addTask(2, new EntityAIRestrictSun(this));
        this.tasks.addTask(2, this.field_175455_a);
        this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
        this.tasks.addTask(3, new EntityAIAvoidEntity(this, new Predicate()
        {
            private static final String __OBFID = "CL_00002203";
            public boolean func_179945_a(Entity p_179945_1_)
            {
                return p_179945_1_ instanceof EntityWolf;
            }
            public boolean apply(Object p_apply_1_)
            {
                return this.func_179945_a((Entity)p_apply_1_);
            }
        }, 6.0F, 1.0D, 1.2D));
        this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(6, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

        if (worldIn != null && !worldIn.isRemote)
        {
            this.setCombatTask();
        }
    }

    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
    }

    protected void entityInit()
    {
        super.entityInit();
        this.dataWatcher.addObject(13, new Byte((byte)0));
    }

    /**
     * Returns the sound this mob makes while it's alive.
     */
    protected String getLivingSound()
    {
        return "mob.skeleton.say";
    }

    /**
     * Returns the sound this mob makes when it is hurt.
     */
    protected String getHurtSound()
    {
        return "mob.skeleton.hurt";
    }

    /**
     * Returns the sound this mob makes on death.
     */
    protected String getDeathSound()
    {
        return "mob.skeleton.death";
    }

    protected void func_180429_a(BlockPos p_180429_1_, Block p_180429_2_)
    {
        this.playSound("mob.skeleton.step", 0.15F, 1.0F);
    }

    public boolean attackEntityAsMob(Entity p_70652_1_)
    {
        if (super.attackEntityAsMob(p_70652_1_))
        {
            if (this.getSkeletonType() == 1 && p_70652_1_ instanceof EntityLivingBase)
            {
                ((EntityLivingBase)p_70652_1_).addPotionEffect(new PotionEffect(Potion.wither.id, 200));
            }

            return true;
        }
        else
        {
            return false;
        }
    }

    /**
     * Get this Entity's EnumCreatureAttribute
     */
    public EnumCreatureAttribute getCreatureAttribute()
    {
        return EnumCreatureAttribute.UNDEAD;
    }

    /**
     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
     * use this to react to sunlight and start to burn.
     */
    public void onLivingUpdate()
    {
        if (this.worldObj.isDaytime() && !this.worldObj.isRemote)
        {
            float var1 = this.getBrightness(1.0F);
            BlockPos var2 = new BlockPos(this.posX, (double)Math.round(this.posY), this.posZ);

            if (var1 > 0.5F && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F && this.worldObj.isAgainstSky(var2))
            {
                boolean var3 = true;
                ItemStack var4 = this.getEquipmentInSlot(4);

                if (var4 != null)
                {
                    if (var4.isItemStackDamageable())
                    {
                        var4.setItemDamage(var4.getItemDamage() + this.rand.nextInt(2));

                        if (var4.getItemDamage() >= var4.getMaxDamage())
                        {
                            this.renderBrokenItemStack(var4);
                            this.setCurrentItemOrArmor(4, (ItemStack)null);
                        }
                    }

                    var3 = false;
                }

                if (var3)
                {
                    this.setFire(8);
                }
            }
        }

        if (this.worldObj.isRemote && this.getSkeletonType() == 1)
        {
            this.setSize(0.72F, 2.535F);
        }

        super.onLivingUpdate();
    }

    /**
     * Handles updating while being ridden by an entity
     */
    public void updateRidden()
    {
        super.updateRidden();

        if (this.ridingEntity instanceof EntityCreature)
        {
            EntityCreature var1 = (EntityCreature)this.ridingEntity;
            this.renderYawOffset = var1.renderYawOffset;
        }
    }

    /**
     * Called when the mob's health reaches 0.
     */
    public void onDeath(DamageSource cause)
    {
        super.onDeath(cause);

        if (cause.getSourceOfDamage() instanceof EntityArrow && cause.getEntity() instanceof EntityPlayer)
        {
            EntityPlayer var2 = (EntityPlayer)cause.getEntity();
            double var3 = var2.posX - this.posX;
            double var5 = var2.posZ - this.posZ;

            if (var3 * var3 + var5 * var5 >= 2500.0D)
            {
                var2.triggerAchievement(AchievementList.snipeSkeleton);
            }
        }
        else if (cause.getEntity() instanceof EntityCreeper && ((EntityCreeper)cause.getEntity()).getPowered() && ((EntityCreeper)cause.getEntity()).isAIEnabled())
        {
            ((EntityCreeper)cause.getEntity()).func_175493_co();
            this.entityDropItem(new ItemStack(Items.skull, 1, this.getSkeletonType() == 1 ? 1 : 0), 0.0F);
        }
    }

    protected Item getDropItem()
    {
        return Items.arrow;
    }

    /**
     * Drop 0-2 items of this living's type
     */
    protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
    {
        int var3;
        int var4;

        if (this.getSkeletonType() == 1)
        {
            var3 = this.rand.nextInt(3 + p_70628_2_) - 1;

            for (var4 = 0; var4 < var3; ++var4)
            {
                this.dropItem(Items.coal, 1);
            }
        }
        else
        {
            var3 = this.rand.nextInt(3 + p_70628_2_);

            for (var4 = 0; var4 < var3; ++var4)
            {
                this.dropItem(Items.arrow, 1);
            }
        }

        var3 = this.rand.nextInt(3 + p_70628_2_);

        for (var4 = 0; var4 < var3; ++var4)
        {
            this.dropItem(Items.bone, 1);
        }
    }

    /**
     * Makes entity wear random armor based on difficulty
     */
    protected void addRandomArmor()
    {
        if (this.getSkeletonType() == 1)
        {
            this.entityDropItem(new ItemStack(Items.skull, 1, 1), 0.0F);
        }
    }

    protected void func_180481_a(DifficultyInstance p_180481_1_)
    {
        super.func_180481_a(p_180481_1_);
        this.setCurrentItemOrArmor(0, new ItemStack(Items.bow));
    }

    public IEntityLivingData func_180482_a(DifficultyInstance p_180482_1_, IEntityLivingData p_180482_2_)
    {
        p_180482_2_ = super.func_180482_a(p_180482_1_, p_180482_2_);

        if (this.worldObj.provider instanceof WorldProviderHell && this.getRNG().nextInt(5) > 0)
        {
            this.tasks.addTask(4, this.aiAttackOnCollide);
            this.setSkeletonType(1);
            this.setCurrentItemOrArmor(0, new ItemStack(Items.stone_sword));
            this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(4.0D);
        }
        else
        {
            this.tasks.addTask(4, this.aiArrowAttack);
            this.func_180481_a(p_180482_1_);
            this.func_180483_b(p_180482_1_);
        }

        this.setCanPickUpLoot(this.rand.nextFloat() < 0.55F * p_180482_1_.func_180170_c());

        if (this.getEquipmentInSlot(4) == null)
        {
            Calendar var3 = this.worldObj.getCurrentDate();

            if (var3.get(2) + 1 == 10 && var3.get(5) == 31 && this.rand.nextFloat() < 0.25F)
            {
                this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Blocks.lit_pumpkin : Blocks.pumpkin));
                this.equipmentDropChances[4] = 0.0F;
            }
        }

        return p_180482_2_;
    }

    /**
     * sets this entity's combat AI.
     */
    public void setCombatTask()
    {
        this.tasks.removeTask(this.aiAttackOnCollide);
        this.tasks.removeTask(this.aiArrowAttack);
        ItemStack var1 = this.getHeldItem();

        if (var1 != null && var1.getItem() == Items.bow)
        {
            this.tasks.addTask(4, this.aiArrowAttack);
        }
        else
        {
            this.tasks.addTask(4, this.aiAttackOnCollide);
        }
    }

    /**
     * Attack the specified entity using a ranged attack.
     */
    public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
    {
        EntityArrow var3 = new EntityArrow(this.worldObj, this, p_82196_1_, 1.6F, (float)(14 - this.worldObj.getDifficulty().getDifficultyId() * 4));
        int var4 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem());
        int var5 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem());
        var3.setDamage((double)(p_82196_2_ * 2.0F) + this.rand.nextGaussian() * 0.25D + (double)((float)this.worldObj.getDifficulty().getDifficultyId() * 0.11F));

        if (var4 > 0)
        {
            var3.setDamage(var3.getDamage() + (double)var4 * 0.5D + 0.5D);
        }

        if (var5 > 0)
        {
            var3.setKnockbackStrength(var5);
        }

        if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0 || this.getSkeletonType() == 1)
        {
            var3.setFire(100);
        }

        this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
        this.worldObj.spawnEntityInWorld(var3);
    }

    /**
     * Return this skeleton's type.
     */
    public int getSkeletonType()
    {
        return this.dataWatcher.getWatchableObjectByte(13);
    }

    /**
     * Set this skeleton's type.
     */
    public void setSkeletonType(int p_82201_1_)
    {
        this.dataWatcher.updateObject(13, Byte.valueOf((byte)p_82201_1_));
        this.isImmuneToFire = p_82201_1_ == 1;

        if (p_82201_1_ == 1)
        {
            this.setSize(0.72F, 2.535F);
        }
        else
        {
            this.setSize(0.6F, 1.95F);
        }
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound tagCompund)
    {
        super.readEntityFromNBT(tagCompund);

        if (tagCompund.hasKey("SkeletonType", 99))
        {
            byte var2 = tagCompund.getByte("SkeletonType");
            this.setSkeletonType(var2);
        }

        this.setCombatTask();
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound tagCompound)
    {
        super.writeEntityToNBT(tagCompound);
        tagCompound.setByte("SkeletonType", (byte)this.getSkeletonType());
    }

    /**
     * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
     */
    public void setCurrentItemOrArmor(int slotIn, ItemStack itemStackIn)
    {
        super.setCurrentItemOrArmor(slotIn, itemStackIn);

        if (!this.worldObj.isRemote && slotIn == 0)
        {
            this.setCombatTask();
        }
    }

    public float getEyeHeight()
    {
        return this.getSkeletonType() == 1 ? super.getEyeHeight() : 1.74F;
    }

    /**
     * Returns the Y Offset of this entity.
     */
    public double getYOffset()
    {
        return super.getYOffset() - 0.5D;
    }
}
