package net.minecraft.entity.ai;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.village.Village;

public class EntityAIDefendVillage extends EntityAITarget {
    EntityIronGolem irongolem;

    /**
     * The aggressor of the iron golem's village which is now the golem's attack target.
     */
    EntityLivingBase villageAgressorTarget;
    // private static final String __OBFID = "CL_00001618";

    public EntityAIDefendVillage(EntityIronGolem p_i1659_1_) {
        super(p_i1659_1_, false, true);
        this.irongolem = p_i1659_1_;
        this.setMutexBits(1);
    }

    /**
     * Returns whether the EntityAIBase should begin execution.
     */
    public boolean shouldExecute() {
        Village var1 = this.irongolem.getVillage();

        if (var1 == null) {
            return false;
        } else {
            this.villageAgressorTarget = var1.findNearestVillageAggressor(this.irongolem);

            if (!this.isSuitableTarget(this.villageAgressorTarget, false)) {
                if (this.taskOwner.getRNG().nextInt(20) == 0) {
                    this.villageAgressorTarget = var1.func_82685_c(this.irongolem);
                    return this.isSuitableTarget(this.villageAgressorTarget, false);
                } else {
                    return false;
                }
            } else {
                return true;
            }
        }
    }

    /**
     * Execute a one shot task or start executing a continuous task
     */
    public void startExecuting() {
        this.irongolem.setAttackTarget(this.villageAgressorTarget);
        super.startExecuting();
    }
}
