package net.minecraft.client.gui.inventory;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.inventory.ContainerChest;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;

public class GuiChest extends GuiContainer
{
    private static final ResourceLocation field_147017_u = new ResourceLocation("textures/gui/container/generic_54.png");
    private IInventory upperChestInventory;
    private IInventory lowerChestInventory;

    /**
     * window height is calculated with these values; the more rows, the heigher
     */
    private int inventoryRows;
    private static final String __OBFID = "CL_00000749";

    public GuiChest(IInventory p_i46315_1_, IInventory p_i46315_2_)
    {
        super(new ContainerChest(p_i46315_1_, p_i46315_2_, Minecraft.getMinecraft().thePlayer));
        this.upperChestInventory = p_i46315_1_;
        this.lowerChestInventory = p_i46315_2_;
        this.allowUserInput = false;
        short var3 = 222;
        int var4 = var3 - 108;
        this.inventoryRows = p_i46315_2_.getSizeInventory() / 9;
        this.ySize = var4 + this.inventoryRows * 18;
    }

    /**
     * Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
     */
    protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
    {
        this.fontRendererObj.drawString(this.lowerChestInventory.getDisplayName().getUnformattedText(), 8, 6, 4210752);
        this.fontRendererObj.drawString(this.upperChestInventory.getDisplayName().getUnformattedText(), 8, this.ySize - 96 + 2, 4210752);
    }

    /**
     * Args : renderPartialTicks, mouseX, mouseY
     */
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.getTextureManager().bindTexture(field_147017_u);
        int var4 = (this.width - this.xSize) / 2;
        int var5 = (this.height - this.ySize) / 2;
        this.drawTexturedModalRect(var4, var5, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
        this.drawTexturedModalRect(var4, var5 + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
    }
}
